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Legion Td 2 Guide

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Legion Td 2 Guide

Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for. Mit dieser App haben Sie die möglichkeit für das Spiel Legion TD 2 sogenannte Interactive Guides zu erstellen und von anderen Nutzern anzuschauen.

Interaktive Guides und Lexikon - Legion TD 2

Durchstöbern und bewerten Sie von Spielern erstellte Guides für dieses Spiel. Oder erstellen Sie Ihren eigenen und teilen Sie Ihre Tipps mit der Community. Interaktive Guides und Lexikon - Legion TD 2 Android APK herunterladen und installieren. Verbessern Sie ihre Fähigkeiten mit Guides und erkunden Sie. Hier findest du alle Infos zum Echtzeit-Strategiespiel Legion TD 2 von AutoAttack Games, Inc. für PC: Release, Gameplay und alles, was ihr wissen müsst.

Legion Td 2 Guide About This Game Video

5 tips on how to improve in Legion TD 2

Casinos, es liegt Legion Td 2 Guide 16. - Willkommen bei GameStar!

Flying Fox. View high quality Legion TD 2 guides created by top players. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. 9/26/ · Legion TD Mega is relatively popular Warcraft3: The Frozen Throne map made by HuanAK. Honestly i started playing this map because my friends don't like DotA 1, so we needed to find game that we all like to play and we found Legion Tower Defense Mega Mega. It is very complex game, mainly based on maths and strategies, but also knowledge.
Legion Td 2 Guide Overview. Legion TD 2 is a 2v2 and 4v4 strategy game. Build fighters to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes. View high quality Legion TD 2 guides created by top players. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. My twitch-channel: 1. pick a predefined legion 2. be aware of your surroundings 3. focus on denying workers rather than forcing. Start with 2 upped Revenants and 2 small Ones if u don't have a tanky T2. Aim for 5 Revenants or 4 Revenants + some tanks in front if you got them for Level 3. Same Should hold Level 4 under normal circumstances, for Level 5 you should get over Value, if enemy sends a blood orc you can't do much about it since Revenants are not tanky at all.

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Willkommen bei GameStar! Prisoners are a solid start that can be the foundation of an either strong income game for you or a semi-hold transitioning into a good value for midgame stages. If Postcode-Lotterie Seriös comfortably clear Koen Everink wave, train an additional worker. You need to decide now if you want the safe way for 5 with 3 Elite Archer or if you risk it and go 2 Small 2 Elite here, while pushing far more. Game Modes. Home Spiele Legion TD 2. Modding Euromill Configuration. Bereits Plus-Abonnement? About mixed melee-ranged positioning builds, it is still under testing, so if i get something out of that, i will share that with the others, Kostenlos Quiz Spielen course. Well, VorteXFuture is fake account. Commander can Mr Green Casino App strong send on basically every level as he increases damage of every regular unit. Summons often get hard on this wave, so don't be surprised if you get Kraken, Infernal or even Demon here. They are the slowest Level 1 Killer because of their Submerge Ability. First and Red Lady most important thing to do is to max your King. Infantry is N26 Bewertung base for 2 important units, Pyro and Zeus. When you send this creep he will arrive to tower mass before Legion Lords, which will make them to split. Namespaces Page Discussion. I suggest to up a Wolverine every round so you get 2 for 6, 3 for 7 and 4 for 8 if the amount of king gold allowed it. Best Regards, HI. Most played mode online on Garena and Battle. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for. Durchstöbern und bewerten Sie von Spielern erstellte Guides für dieses Spiel. Oder erstellen Sie Ihren eigenen und teilen Sie Ihre Tipps mit der Community. Elemental Opener W/ Solid Workers Early. 2,mal angesehen. Forsaken guide · 1,mal angesehen. A Guide to different class strategies. Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense.

Fighters move, attack, and cast spells automatically. Even if your fighters die in battle, they return fully restored the following wave.

You can perform limited actions during the battle phase: Reroll your fighters Train workers Hire mercenaries Scout your opponents Fighters Your fighters are your defense.

Each wave during the build phase, you build and upgrade fighters. During the battle phase, enemy waves spawn at the top of your lane and move downwards towards your fighters.

Fighters move upwards to challenge them. When your fighters lose the battle, you "leak" and: You earn partial gold Your opponents earn some gold The leaked enemies may damage your king When your fighters win the battle, you "clear" and: You earn the maximum gold Your remaining fighters teleport to your king to defend against allied leaks Workers Workers cost 50 gold and generate 1 mythium per 10 seconds.

Your strategy should be to clear waves with as little gold spent on fighters value as possible. Spend just enough gold on fighters to clear your waves and spend the rest of your gold on workers.

Getting too few workers means you'll have low mythium, which means weak offense and poor late game scaling. Mercenaries Mercenaries cost mythium and are used to attack your opponent.

Mythium can be spent on mercenaries every wave or saved for multiple waves to unleash a larger attack. Mercenaries attack your opponent whenever the next battle phase begins.

Mercenaries hired during the build phase will attack your opponent as soon as the battle phase begins. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.

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Replies: 0 Views: 1, Crowley May 22, Builds for new players - Elemental A. Crowley , May 13, Replies: 2 Views: 1, Crowley May 19, Builds for new players - Shrine [Staff Answer] A.

Crowley , May 17, Replies: 1 Views: 2, Jules May 18, Builds for new players - Nomad A. But as in any game there are also special forms of those strategies.

Suicide is a special form of the Yolo, it means that you push income really hard but don't plan to come back into the game later on, so you're basically pushing as much as possible and leak most of the early and midgame levels.

Semi-Hold is a special form of the Holder, it means that you will try to hold your lane for a special level like 7 or 8 but don't plan to hold a lot of creeps in mid.

This allows you to push pretty decent but still collect a lot of Gold on key levels. Back to the top. If you Yolo or Hold with your Units depends on your units obviously but there are always different ways for a unit to be played.

As you know I made a guide to a lot of units and how you CAN play them, but every decision depends on your teammates and the current game situation.

Of course I got an example: Imagine you have Archers and you also have 2 people with 2 Yggs each on Level 5, usually people go 3 Elite Archer here, but what for?

There's no risk, so you go 2 Small 2 Elite and get much higher lumber early on, this might not suit to every situation so analyze your game and question yourself how good your team does on certain levels and if they need someone to overbuild there to catch leaks or if they have a holder unit that may enjoy some feed.

Now regarding the Holder, people will often aim for Yggs or Harlots, 3 Blaster whatsoever. As a holder it should be your task to hold 7 so you need less heals, but of course there's Immolation, in case of Immolation your team might tell you to push but I would always recommend to go for a build that holds your lane atleast, u were late for pushing already and need to collect this gold, it's very important, also it could save you from 1 heal as well.

I will not mention every unit, only the ones I suggest building. There are only rare cases where you will not have any of those, I will talk about that later.

Positioning is the key to make the most out of your value. With perfect positioning you can ensure that your units share the damage equally and your main damage dealers stay untouched to deal the most possible damage.

The following advices refer to solo building. To get the best possible start, you need to start building at the wall, doesn't matter if you build on the inner or the outer side, just important that the unit you are building can't get surrounded that easily.

You're basically using the terrain as much as possible here. But you will build more than just 1 unit so what are you doing now?

Some units will continue using the wall, for example Elite Archer. For all other units applies that you build them shifted. A lot of people are building their towers the oracle way from beginning.

Even if you have the Oracle for later, you should consider if its worth doing it like this, because it will screw the way your units will get focused.

Now you know how you should place your towers, but one question still remains: Which units should I build where? In general tanks belong in front, while damage dealers and auras belong in the back of your legion.

But that's too easy and obviously not everything thats important. Some towers do not seem to be "Tanks" as they use Ranged Attacks, this applies to Hydra and Hades, those 2 should always be placed in front as they either split themselves or they summon creeps, this means they will take some initial damage but your melee units will pass them and tank for them instead.

This leads to even better damage sharing. Another unit that should be placed in front is the Tree Of Knowledge, this unit explodes when it dies and will damage enemy units, so your units will have to deal with less enemies.

The king is the heart of the game. Protect him at any cost. To do this the best you need to understand the kings spells. I will only be talking about the primary spells received after Level 4.

Those are Immolation War Stomp and Shockwave. Your king has Mana and regenerates 3 Mana per second. Let's talk about one spell after the other.

Controlling the king is a mystery for itself. Everyone has other preferences so the opinions might distinguish.

In this chapter I will try to explain to you how you should up your king, what units you should focus and what else you should pay attention to.

Additionally I will also show you king control examples to get a better understanding. List of all units.

During the day, your fighters come to life and battle against enemies. Fighters move, attack, and cast spells automatically.

You cannot deploy or upgrade fighters during the day. It is good to point out that one full HP Grom'thar is stronger than fully maxed King with all abilities.

This is where all comes to end, because both teams finished regular 30 levels before this level. First level of Legion Lords will look like normal level your towers will fight on your lane and after that, all towers of all players will teleport into King's Pit in front of the King and there will wait for next level.

Legion Lords will spawn until one King dies. So that was all about levels and creeps in it, information about them is very important to know because in order to build right towers you have to know what is coming.

When summoned, creeps i will call them summons will appear in Summon Pit before level starts. When level starts summons will be teleported to opposite team's lanes together with regular creeps for that level.

Every summon depending on a price gives you some bonus income, but there are two types of summons in that sense. Full Income summons: Full income summons gives you 1 income per 20 lumber.

Non-Full Income summons: Non Full income summons gives you less than 1 income per 20 lumber. This is very important because when you send Non-full income summon you actually lose gold.

I explained this in Sector "Income". Normal creeps and towers have base armor 3. Militia is slow and weak and often can't cause much problems.

This unit is very cheap and it is mostly used on level 10 where players send big mass number of this warriors which can be annoying.

This summon is very important because it allows you to spend all your lumber before level ends due to it's price, so you don't lose any income gold.

With great attack speed and range, this summon can deal a lot of damage in early game. This summon is also used on level 10 for annoying purposes, because it is cheap.

Can be very strong on first few waves when he have more HP than regular creeps, so he doesn't get focused. Overall strong send early on.

This summon is non-full income unit, so it's not sent too often. Can be pretty annoying on first few levels when you have only tower or two.

Whelp can be very strong early on and generally in early game. Has a bit slow attack speed, but still can focus down towers on first few waves fast.

Hermit also attacks quite strong and fast, but his main disadvantage is that he is not full income unit. Dino can be sent even on level 1, if you build wisp immediately when game starts.

Dino is generally strong send on level 1 and level 2 due to his high damage and attack speed. Dino's disadvantage is movement speed, so he will need quite some time to get to the towers he wants to attack.

Commander can be strong send on basically every level as he increases damage of every regular unit. He is also good send for Arena fights where big tower mass can benefit a lot from bonus damage.

It is good to point out that this is non-full income send. Resilience aura increases armor of all nearby friendly units by 3.

Furbolgs are generally strong send, but more effective on melee than on ranged levels because on ranged levels they go in front and die fast.

Besides armor aura, Furbolgs deal insane damage in early game. Furbolgs are non-full income send. Wyverns deal great damage in early and even mid game, but their damage type is piercing, so they are not quite strong versus heavy and fortified armored tanks.

Regicide allows Chariots to deal double of their base damage to King. This can be really strong because they are basically designed to kill King fast.

Besides King, Chariots are strong send with siege damage and huge range, so they are very effective damage dealers.

Can deal great damage and tank a lot in early and even mid game. This summon's ability to move fast can be used on level 31 Legion Lords. When you send this creep he will arrive to tower mass before Legion Lords, which will make them to split.

This causes big value loss because half of your towers are staying behind doing nothing. This can be annoying in late game, but if both teams send Blood Orc, its relatively even.

Generally strong send with insane attack speed, not very popular among players for unknown reason. Cold attack can slow every unit's movement and attack speed that Ice Troll attacks.

Strong and annoying send, specially on tanky melee levels where he can stay behind for a long time and slow your towers to death. Corruption reduces armor of Warlock's targets by 4.

Warlocks are insane summon on basically every level, specially melee tanky levels like level 14 where they can melt your heavy armored tanks in a blink of an eye.

They are not full income summons. Hotblood gives bonus HP regeneration to Pandarens. As regular mid game send, Pandarens are good but not so strong by any means.

Same as Chariots, Ballistas deal double damage to King. Overall strong send, but nothing more than a stronger version of Chariot.

Shamans are generally strong summons on every level, but they are the best on boss levels, where they can buff already insane bosses.

Shamans are not full income summons. Fresh Meat is aura that gives life-stealing attack to nearby melee units.

Pudge is strong send on every melee level, can tank a lot of damage and deals great damage too. Pudge is not full income summon.

Gargoyles are basically mid game version of Wyverns. Gargoyles deal insane amount of damage at every stage of the game. Note: Summons from 21 to 24 require level 15 or more.

Resilience aura gives 3 bonus armor same as Furbolg, so it can't stack with Furbolg's aura to all nearby friendly units.

Overall Behemoths are strong send and it is nice to point out that they are magic immune, so they can be slowed or stunned by any casting abilities.

Healing aura gives 10 HP per second bonus regeneration to all nearby friendly units. Krakens are overall extremely hard send, good versus towers and King because of slowing attack.

Krakens also have magic immunity. It is said that Infernals have Immolation ability, but that ability is bugged and simply doesn't work.

Infernals are generally good summons, but the fact that they are melee is their main disadvantage. Demons are generally strong summons, but their price is very high, you lose 5 income for every Demon summon.

That was all about summons that we can send. Being familiar with all summons is important in order to know what to send for each level.

Arena Fights happen after level 10 first boss and after level 20 second boss. Before Arena fight starts, all towers and summons from all players will be teleported into Arena Pit in central part of the map.

Countdown will be shown on screen and the fight starts, between all towers and summons from East Legion and West Legion.

Each player of the team that wins this fight will receive bonus gold from first arena fight and bonus gold form second arena fight.

First arena fight can be important because it can give you free lumberjack upgrade and second arena fight is less important, because gold in late game doesn't mean much.

Never build towers for first arena fight after level 10, because you need gold for lumberjack upgrades.

Anti-Stuck Tool have one main purpose, and that is when two or more creeps are stuck they can't move casting Anti-Stuck on them will make them move again so game can continue normally.

But that is not the end. This tool can be used for different purposes, but be careful, some of them are abuses and may be punished by -vk votekick or even ban online.

So second good usage of Anti-Stuck tool is next: When your mate leaks, you can Anti-Stuck your towers to make them back to Mid Pit and get full bounty creeps of that leak.

You need to time this right, because they will only go back to mid when they kill all creeps that are in range so you anti-stuck them when your wave is done.

But guess what, this works on enemy towers as well. So that is possible abuse i was talking about. Do not use this tool on enemy or even teammate's creeps if they don't want you to sometimes it requires two players to do good Anti-Stuck for leak catch.

Holy Light tool is ability that every builder can use once in every game. This will heal friendly King for This ability is very important, and should be wisely used.

It is much better to upgrade your King before you leak if you know that you will leak than to waste heal which can be used later on when even maxed King have problems.

One more problem appears with this tool, it is about communication and 'Who heals when'. Some natural healing order should be by color red first, purple last but that is not a rule.

In every game when heal is needed, try to say in chat when will you heal, because many times two or even three heals are wasted on almost full HP King which can ruin a game.

When game starts, player on red slot will have 15 seconds to pick mode. Most played mode online on Garena and Battle. So let's explain both a bit: 1.

Two most picked builders or races are Prophet and Hybrid, this mode is basically designed for that two builders.

When hybrid is played there is no -cb in the mode although there can be simply because there is no point to change Hybrid.

It has been long two year journey when i first played this game, to this point, when i am finishing my Book.

I announced Hybrid guide in this Book, but i deleted that part because it looked too complicated and i think that most of the people wouldn't understand relatively complex maths behind that.

I will maybe add that to my Book later, when i find better way to make Hybrid guide. I would like to thank you all for loving and supporting this game, without you i probably wouldn't even write this Book.

I would also like to send big shout outs to my real life friends BlackJohnny and BobBrother that play this game with me for over a year now, which are great Legion Mega players themselves and from which i learned a lot about Legion Mega.

Without them i probably wouldn't even play this awesome game because as i said, DotA 2 is my primary game. I need to point out that this Book is long and there are surely some writing mistakes that i made, so if you find some please report to me or post in comments and i will try to fix that.

And of course, there is personal point of view that i putted in my Book, so if you have some better ideas or suggestions, if you think that i made some logical mistakes or you think that i should add something, feel free to say that too.

That is about it, in the end i want to say that i would like this to become official Legion Tower Defense Mega 3. Best Regards, HighestIncome.

Nice work HighestIncome and thanks for this amazing book! Epic indeed! Great job HI, but i must say that i didn't expect anything less from you.

I'm only wondering how long did it take to write all of this down I agree when they say that you are LTD living legend, yes you are!

And of course, thanks for guide. Awesome Guide, well done! I would like to play a game with the gamemode -hpgmcb hybrid against you in a public game at rpt-bot 4 vs 4.

You accept the challenge? Whisper me at bnet or give me a reply here on this forum. Best Regards VorteXFuture. This will be nice for people completely new to the game so that they don't have to learn everything as they play.

Thanks for your support, Nortan and the rest. I will add some advanced stuff to this as time goes So i hope this will be useful for pro players one day too It's nothing new for advanced players Well the point is everybody can read while playing the attack speed and other stuff.

And btw there are a better archer build with placement etc. Builds for every race are boring for me and almost useless online since most played mode is -hp prophet.

As i said i will put hybrid guide when i find less complicated way to make it. You can't read attack speed of every unit in game, i used special program for that.

Show us your 'better' archer build please? Thanks for 'low'. Hmm that is a good question, so i will give my best to answer. Maybe few examples can show you 'how advanced' will it be: 1 Guide for mixed positioning melee-ranged builds when ranged towers get some damage, then melee towers that are located behind ranged go in front and tank: with that ranged towers with low hp help melee towers to tank, but still they attack, because their hp is not important, they stay behind anyway with full or 1 HP, and that increases tanking potential of your mass because damage is spread more equally.

Remember Nortan how, how do you rank "advanced" players? There must be from worst to the best one advanced player , all can be ranked.


3 Kommentare zu „Legion Td 2 Guide“

  1. Danke, kann, ich kann Ihnen mit etwas auch helfen?

    Bei allen begeben sich die persönlichen Mitteilungen heute?

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